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Sample Lessons

Many products on this site include sample lessons so you can get hands-on. Gain ideas about how to use PLATO Learning products in your school, district, or campus, and see what your students will experience while using our products. Below are links to all the sample lessons found on the web site.

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Calamity™ (MOV 3MB)
This set of lessons is designed to increase students' ability to read informational text. Areas covered include vocabulary comprehension, reading and viewing comprehension, critical-thinking and study skills, and communication.
Cali's Geo Tools™ (MOV 2MB)
This is an open-ended program for practicing and mastering basic mathematics concepts. Various activities allow students to explore concepts of congruence, symmetry, and spatial relationships.
Cosmic Cookoff™ (MOV 2MB)
This program allows students to practice language arts test-taking skills and strategies in an environment designed to reduce test-taking anxiety. The content areas in which these skills are taught include vocabulary comprehension, grammar, mechanics, composition, and usage.
Cosmic Cookoff™ (MOV 2MB)
These lessons allow students to practice language arts test-taking skills and strategies in an environment designed to reduce test-taking anxiety. The content areas in which these skills are taught include vocabulary comprehension, grammar, mechanics, composition, and usage
Cosmic Quest™ (MOV 2MB)
These adventures combine a compelling story with video game action to enhance motivation and learning. Areas covered: print and text recognition, phonics and decoding, vocabulary comprehension, reading and viewing comprehension, and critical-thinking and study skills.
Creative Tools (MOV 2MB)
This program allows students to use their creativity and programming design strategies to develop original stories and create their own interactive scenarios. Areas covered: creativity, inquiry-based learning, comprehension, problem-solving skills, generating original ideas, curiosity, and critical-thinking skills.
Emphasizing Ideas Using Parallel Structures
This lesson illustrates how an adult might use a particular writing strategy in the workplace. Using a famous historical address, this lesson provides instruction on how to use the strategy to improve student writing.
Energy and Control: Photosynthesis (ZIP 15MB)
This is a compressed, downloadable file. To run the demo, you will need to save it to your computer, extract the files, run the installer (setup.exe) and then run the program.
Faire Games® (MOV 3MB)
This program allows students to practice language arts test-taking skills and strategies in an environment designed to reduce test-taking anxiety. The content areas in which these skills are taught include vocabulary comprehension, grammar, mechanics, composition, usage, phonics, and decoding.
Faire Games® (MOV 2MB)
This program allows students to practice mathematics skills and strategies such as determining length through estimation, solving problems with addition and subtraction, reading and interpreting graphs, and computing time.
Fixing Modifier-Subject Mismatches
This tutorial illustrates how the Grammar and Mechanics modules put usage skills in context for students. The learner is engaged in using the skills with greater independence as the tutorial progresses.
Functions
This lesson uses functions to mathematically model real-world observations and events. The tutorial offers multiple approaches to promote conceptual and skill-based comprehension along with hands-on enrichment opportunities.
Grade 1 - Representing Numbers to 100 (Game)
In this Game, students help Pascal win a go-cart race. Students have to identify a number represented by a check mark on the number line and type that number in the answer box. Typing the correct number advances Pascal’s car to that spot.
Grade 1 - Representing Numbers to 100 (Investigation)
In the Warm-Up, students will study how to divide a larger group of items into smaller groups of equal denominations. Keeping the denomination of a group in mind, the remainder would differ. In the Challenge, students will divide three varieties of honey into groups of 10. They will also observe how dividing things into groups of 10 makes counting easier.
Grade 1 - Representing Numbers to 100 (Minilesson)
This Mini-Lesson uses a gardening scenario to represent whole numbers in a variety of ways. It explores ways to group numbers using models and introduces the students to the place-value chart.
Grade 2 - Exploring Area (Game)
In this Game, students help Digi and Ana arrange produce in trays to take to the Numernia Harvest Fair. They have to get the fruit and veggies to the fair before the competition begins. To help Digi and Ana fill the trays, students must calculate the area of the trays before bugs eat the produce.
Grade 2 - Exploring Area (Investigation)
In the Warm-Up, students will review finding the area of an object. In the Challenge, students will find the area of an object using two different nonstandard units. They will then compare the nonstandard units used for measuring the objects to explore the concept that using smaller units of measure to find area will result in larger numerical values for areas. In the Math Workshop, students will discuss why they arrived at two different areas for an object.
Grade 2 - Exploring Area (Minilesson)
The lesson starts by familiarizing students with the concept of area. Students are then introduced to the informal definition of area. Next, the lesson guides students to find the area of objects using nonstandard units. Students are also provided opportunities to practice finding the area of objects through multiple choice questions.
Grade 3 - Measurement Days, Weeks, Months (Game)
In this Game, construction materials and food items are stored in a darkened construction site closet. Players move the light source around the darkened closet and locate items whose expiration period is equivalent to the time on an order list.
Grade 3 - Measurement Days, Weeks, Months (Investigation)
In the Warm-Up, students will use a camp schedule and calendar to review and practice finding elapsed times in days, weeks, and months. In the Challenge, groups of students will plan a vacation in which they stop in at least five destinations. Students have to identify on a calendar the dates they would like to take their trip and the number of days they will be stopping at different places. They will also find several elapsed times from their planned vacation.
Grade 3 - Measurement Days, Weeks, Months (Minilesson)
The Minilesson begins by reviewing the units of calendar time. It then presents students with techniques for finding the number of elapsed days, weeks, and months between the start and end dates of various activities. They can either count the days or perform subtraction to find elapsed days. Finally, students find missing end dates when the start date and elapsed time for an activity are given. The Minilesson also provides opportunities for practice through multiple-choice questions and drag-and-drop activities.
Grade 4 - Adding Unlike Fractions (Game)
In this Game, students guide a submersible through a simulated underwater course. They will see a fraction problem on the computer screen of their submersible which is a code to help the player find the correct passage through the obstacle. Each passage through the obstacle is labeled with a possible answer to the code. Clicking the right answer enables the submersible to pass safely through the obstacle.
Grade 4 - Adding Unlike Fractions (Investigation)
In this Investigation, students will use area models to represent unlike fractions in the form of like fraction equivalents that can be added.
Grade 4 - Adding Unlike Fractions (Minilesson)
Students will explore addition of common fractions with the help of the circle tool and explore the process of adding fractions. They will use a model to represent the process of adding fractions. Then they will learn about unlike fractions and will use models to add unlike fractions.
Grade 5 - Measurement Area and Perimeter (Game)
In this Game, students will find the area and perimeter of rectangles, right triangles, and parallelograms. Students will practice matching area and perimeter measurements and figures with particular area and perimeter values.
Grade 5 - Measurement Area and Perimeter (Investigation)
In this Investigation, students will find the area of rectangles, right triangles, and parallelograms and develop strategies for finding the area of compound figures.
Grade 5 - Measurement Area and Perimeter (Minilesson)
In this Minilesson, students will estimate and find the area and perimeter of rectangles, right triangles, and parallelograms.
Grade 5 - Testing Predictions (Game)
In this Math Workshop, students will present the experiment they designed in the Challenge activity and share their observations about the results of the experiment.
Grade 5 - Testing Predictions (Investigations)
In the Warm-Up, students will review three ways to organize the possible outcomes of an experiment—in a list, in a table, and in a tree diagram. In the Challenge, students will choose up to 10 objects, divide the objects into two groups, and determine the possible outcomes for picking one item from each group. Next, they’ll make predictions and use classroom manipulatives to design and conduct an experiment to test their predictions.
Grade 5 - Testing Predictions (Minilesson)
This Minilesson focuses instructional activities around a snack bar. It begins by asking students to determine all possible outcomes of snack combos. Students go on to predict outcomes and test them by conducting experiments. Finally, students will compare their predictions to actual results. These activities ultimately show the relationship between theoretical and experimental probability. The Minilesson also provides opportunities for practice through multiple-choice questions.
Interactive Heart (ZIP 2MB)
This is a compressed, downloadable file. To run the demo, you will need to save it to your computer, extract the files, and then run the program.
K9.5™ (MOV 3MB)
This program offers interactive challenges that integrate story-based experiences with a foundation of language arts skills and strategies necessary for written and oral communication. Areas covered: print and text recognition, vocabulary comprehension, critical-thinking and study skills, and grammar, mechanics, and usage.
KazMania™ (MOV 3MB)
This lesson develops literary appreciation and comprehension and introduces students to excellent contemporary poems and short stories. Areas covered: figurative language, author's craft, story structure and plot, character development, and literary comprehension.
Kindergarten - Counting to 30 (Game)
In this Game, players will help Penny and Geo collect fireflies in a glass jar that Penny has in her backpack. The jar of fireflies lights the trail so that they can get to the campfire. When the group gets to the campfire the fireflies are set free.
Kindergarten - Counting to 30 (Investigation)
In the Warm-Up, students will count objects up to 30. In the Challenge, students will create sets of objects to match a numeral given to them.
Kindergarten - Counting to 30 (Minilesson)
This Mini-Lesson begins by describing the counting of picnic items that number from 0 to 5. It then progresses to counting up to 30 objects. After some practice with matching sets of objects to numerals, students work on counting backwards from 10 to 0. The Mini-Lesson also provides students with opportunities to test their understanding of next number and number before.
Liquid Books® (MOV 4MB)
This is an interactive literature series designed to help children become fluent readers. Areas covered: print and text recognition, vocabulary comprehension, reading and viewing comprehension, critical-thinking and study skills, and literary appreciation.
Making Inferences about Expository Text: Tutorial
This tutorial illustrates the teaching device of the think aloud, which features a tutor who demonstrates a particular reading strategy over a range of passages and situations. An attractive magazine format places the instruction in a practical, real-world context.
Making Inferences about Expository Text: Application
Beginning with a review, the application provides an opportunity to practice utilizing the strategy that was taught in the tutorial. The learner is presented with four engaging passages and one question on each passage.
Math Gallery™ (MOV 3MB)
This provides multimedia mathematics manipulatives that allow students to acquire a concrete understanding of mathematics. Areas covered: geometry, measurement, probability, statistics, rational numbers, number sense, and computation.
Math on the Move!® (MOV 3MB)
This lesson teaches students to apply mental mathematics strategies to the operations of addition, subtraction, multiplication, and division. Areas covered: computation, estimation, and mental mathematics.
Mona & Moki® (MOV 3MB)
This lesson integrates story-based experiences with a vocabulary development and comprehension program. Areas covered: phonics and decoding, vocabulary comprehension, critical-thinking and study skills, and communication.
P.K.'s Math Studio™ (MOV 2MB)
This collection allows students to master basic mathematics concepts by solving word problems, applying concepts and strategies to build expressions, and analyzing and discovering rules that govern patterns and functions.
P.K.'s Place™ (MOV 3MB)
This set of lessons provides practice in mathematics, and problem solving. Areas covered: concepts of operations, experiments, number theory, computation, geometry, statistics and probability, and integration of concepts across strands (e.g., algebra patterns, estimation, and estimates).
People of the Old and Pre-Columbian Worlds
Developed by teachers and research historians, WorldView programs are aligned with national and state standards to ensure thorough curriculum coverage. The clean, friendly interface invites learners to explore and make connections between concepts and events.
Product Overview (WMV 8MB)
This short video describes the core learning elements that make up this comprehensive multimedia software. These include: listening, speaking, reading, writing, grammar, and vocabulary.
Product Overview (ZIP 5MB)
This downloadable video describes the overarching approach to learning used in PLATO Interactive Mathematics through examples from Pre-Algebra, Geometry, and Algebra lessons.
Puffin Island Expedition: Subtraction

This lesson presents the learners with a practical problem, models a strategy, and then guides learners through the application of the skill. Built-in manipulative tools give learners hands-on experience in the use of mental math, estimation and problem solving.

You will need the Shockwave 8.5 plug-in to view this sample lesson. If you do not have the latest Shockwave plug-in you can download it here.

Road Writer™ (MOV 3MB)
This lesson introduces students to the steps of the writing process, allowing them to master the skills needed to generate ideas, revise, proofread, and peer edit. Areas covered: grammar, mechanics, punctuation, spelling, sentence structure, and writing forms.
Similarities in Cell Structures and Functions
This lesson explores the characteristics all cells have in common and what distinguishes eukaryotic cells from prokaryotic cells. This type of lesson is designed to aid the individual learner or act as a classroom supplement to traditional instruction.
Stay & Play (MOV 3MB)
This lesson encourages students to turn their everyday experiences into thrilling educational adventures. Areas covered: print and text recognition, phonics and decoding, vocabulary comprehension, reading and viewing comprehension, and critical-thinking and study skills.
str.at.e.s. (MOV 3MB)
This set of lessons increases students' ability and confidence in reading informational text. Areas covered: vocabulary comprehension, reading and viewing comprehension, critical-thinking and study skills, and communication.
The Beginning of Civilization: Mastery Test
Mastery tests contain up to 25 questions representing a stratified random sample of factual, conceptual, chronological, and map/graph questions. Learners have one chance to answer correctly and receive immediate feedback that lets them know whether their answers are correct or incorrect.
The Hyperbola
This lesson is rich in interactive examples, graphs, and step-by-step solutions to unlock the often difficult topic of hyperbolas. The tutorial provides immediate feedback and scaffolding, as well as promotes mathematical connections and analysis.
The Quaddle Family Mysteries® (MOV 3MB)
This program helps students develop their mathematics skills and become active problem solvers. Areas covered: concepts of measurement such as length, area, perimeter, weight and capacity, volume, time, and temperature.
The Secret of Googol® (MOV 3MB)
These lessons help children develop a strong foundation in mathematics. Areas covered: geometry and spatial sense, concepts of whole numbers and groups, concepts of operations, computation, and problem solving.
The Three Decoders (MOV 3MB)
This series is a comprehensive phonics program that includes phonemic awareness and phonics activities. Areas covered: phonemic awareness, consonant sounds, long and short vowel sounds, word families, digraphs, blends, diphthongs, silent consonants, r-controlled vowels, the schwa sound, vowel variants, inflectional endings, and reading comprehension.
Timeless Jade Trade® (MOV 2MB)
This program engages students in concentrated study of such mathematical concepts such as fractions, decimals, and percentages.
Timeless Math® (MOV 3MB)
This is a series of mathematics challenges that broaden students' awareness of other cultures while strengthening their mathematics skills. Areas covered: rational numbers, concepts of operations, geometry and measurement, statistics and probability, relations, functions, and number theory.
Using Commas with Appositives
This Grammar and Mechanics tutorial demonstrates how mini-lessons emphasize good usage rather than memorization of terminology. The scaffold design allows the learner to interact with the lesson, gradually gaining confidence to work more independently.
WalkAbout Adventures (MOV 2MB)
These lessons allow students to participate in theme-based activities that lead to literacy. Areas covered: print and text recognition, phonics and decoding, vocabulary comprehension, reading and viewing comprehension, and critical-thinking and study skills.
Writing Effective Transitions
This intermediate lesson offers instruction and guided practice on a particular writing strategy. This skill is taught in a real-world application, as a professional adult describes how the strategy is important in the workplace.



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